Mechanics over marketing
In Foldhouse you place mats, in Mason & Bloom you plant. What you do is the game — not what the trailer promises.
Worlds to lose yourself in. No loot boxes, no energy timers, no interchangeable setting wallpaper — buy once, play through, keep it.
In Foldhouse you place mats, in Mason & Bloom you plant. What you do is the game — not what the trailer promises.
No loot boxes, no energy timers, no pay-to-skip patterns. Play when you want — including all the way through.
Patients with names instead of damage numbers, pollinators with proper species instead of cute mascots. What lives inside has dignity.
Both in development. More soon.
A block puzzle that carries a real Japanese floor arrangement as its rule.
You place tatami mats across five researched Japanese rooms and learn a real geometry rule along the way: four mat corners must never meet at a single point. Hand-painted top-down materiality, solo koto and solo shakuhachi, ASMR silence instead of casino-reel cascade. Mechanic over theme.
A city garden, a mason bee named Mason, gentle pace.
A cosy merge garden in Studio-Ghibli cottagecore style. You place plants, Mason pollinates, the garden grows — no energy timers, no pay-to-skip. With an honest wild-bee NGO partnership: 15 % of premium revenue supports a wild-bee conservation charity, reported quarterly.